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TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat lenticular: 80 [4] 203 TV: Yes CRT front projection: Flat (limited only by brightness) TV or presentation No Plasma display: Flat 152 [5] 386 TV, computer monitor
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display , support electronics, power supply, housing , electrical connectors , and external user controls.
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
It was the first alphanumeric LED display, and was a revolution in digital display technology, replacing the Nixie tube for numeric displays and becoming the basis for later LED displays. [24] In 1977, James P Mitchell prototyped and later demonstrated what was perhaps the earliest monochromatic flat-panel LED television display.
In 1988, Sharp demonstrated a 14-inch, active-matrix, full-color, full-motion TFT-LCD. This led to Japan launching an LCD industry, which developed large-size LCDs, including TFT computer monitors and LCD televisions. [55] Epson developed the 3LCD projection technology in the 1980s, and licensed it for use in projectors in 1988. [56]