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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  3. List of conversion factors - Wikipedia

    en.wikipedia.org/wiki/List_of_conversion_factors

    oz/ft 3: ≡ oz/ft 3: ≈ 1.001 153 961 kg/m 3: ounce (avoirdupois) per cubic inch oz/in 3: ≡ oz/in 3: ≈ 1.729 994 044 × 10 3 kg/m 3: ounce (avoirdupois) per gallon (imperial) oz/gal ≡ oz/gal ≈ 6.236 023 291 kg/m 3: ounce (avoirdupois) per gallon (US fluid) oz/gal ≡ oz/gal ≈ 7.489 151 707 kg/m 3: pound (avoirdupois) per cubic foot ...

  4. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.

  5. Parshall flume - Wikipedia

    en.wikipedia.org/wiki/Parshall_flume

    The width of the throat determines the flume size; 22 standardized sizes have been developed, ranging from 1 in to 50 ft (0.005 ft 3 /s to 3,280 ft 3 /s). A venturi flume is similar to the Parshall flume, without the contoured base, but the cross section is usually rectangular, the inlet shorter, and there is a general taper on the outlet ...

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  7. Standard step method - Wikipedia

    en.wikipedia.org/wiki/Standard_Step_Method

    The STM numerically solves equation 3 through an iterative process. This can be done using the bisection or Newton-Raphson Method, and is essentially solving for total head at a specified location using equations 4 and 5 by varying depth at the specified location. [5] = Equation 4

  8. MacCormack method - Wikipedia

    en.wikipedia.org/wiki/MacCormack_method

    To illustrate the algorithm, consider the following first order hyperbolic equation + = The application of MacCormack method to the above equation proceeds in two steps; a predictor step which is followed by a corrector step.

  9. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    Dividing both sides by −3, one gets c = ⁠− + 1 / 12 ⁠. Generally speaking, it is incorrect to manipulate infinite series as if they were finite sums. For example, if zeroes are inserted into arbitrary positions of a divergent series, it is possible to arrive at results that are not self-consistent, let alone consistent with other methods.