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File size is a measure of how much data a computer file contains or how much storage space it is allocated. Typically, file size is expressed in units based on byte. A large value is often expressed with a metric prefix (as in megabyte and gigabyte) or a binary prefix (as in mebibyte and gibibyte). [1]
Data compression aims to reduce the size of data files, enhancing storage efficiency and speeding up data transmission. K-means clustering, an unsupervised machine learning algorithm, is employed to partition a dataset into a specified number of clusters, k, each represented by the centroid of its points.
Thus, a representation that compresses the storage size of a file from 10 MB to 2 MB yields a space saving of 1 - 2/10 = 0.8, often notated as a percentage, 80%. For signals of indefinite size, such as streaming audio and video, the compression ratio is defined in terms of uncompressed and compressed data rates instead of data sizes:
Intelligent Systems ROM burner for the Nintendo DS. A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board.
The byte, 8 bits, 2 nibbles, is possibly the most commonly known and used base unit to describe data size. The word is a size that varies by and has a special importance for a particular hardware context. On modern hardware, a word is typically 2, 4 or 8 bytes, but the size varies dramatically on older hardware.
In fact, if we consider files of length N, if all files were equally probable, then for any lossless compression that reduces the size of some file, the expected length of a compressed file (averaged over all possible files of length N) must necessarily be greater than N. [citation needed] So if we know nothing about the properties of the data ...
The compression ratio (that is, the size of the compressed file compared to that of the uncompressed file) of lossy video codecs is nearly always far superior to that of the audio and still-image equivalents. Video can be compressed immensely (e.g., 100:1) with little visible quality loss
A memory-mapped file is a segment of virtual memory [1] that has been assigned a direct byte-for-byte correlation with some portion of a file or file-like resource. This resource is typically a file that is physically present on disk, but can also be a device, shared memory object, or other resource that an operating system can reference through a file descriptor.