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Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow. German World War II veteran and sub commander Jürgen Oesten was a technical advisor for the game. [1]
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Download as PDF; Printable version; In other projects ... Appearance. move to sidebar hide. Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter ...
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It is the fifth and latest installment of the Silent Hunter franchise and the successor of Silent Hunter 4: Wolves of the Pacific. Like Silent Hunter II and Silent Hunter III , it places the player in command of a German U-boat during World War II , more specifically the Battle of the Atlantic .
Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. [2] After graduating he joined Konami in 1994 as a graphic artist. [3] [4] He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series. [5]