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  2. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the quarter turn metric (QTM), but as one turn in the face metric (FTM, or HTM "Half Turn Metric"). [1]

  4. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    Anybody who can solve a size 4 cube should be able to solve cubes of larger size provided they accept an increased time-to-solve penalty. Software design features, unavailable in hardware cubes, can simplify the cube solving process. For a given set of cube design features the complexity (difficulty) of solving a Rubik’s family cube increases ...

  5. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    An asterisk (L*), a number in front of it (2L), or two layers in parentheses (Ll), means to turn the two layers at the same time (both the inner and the outer left faces) For example: (Rr)' l2 f' means to turn the two rightmost layers anticlockwise, then the left inner layer twice, and then the inner front layer anticlockwise. By extension, for ...

  6. Professor's Cube - Wikipedia

    en.wikipedia.org/wiki/Professor's_Cube

    A less frequently used strategy is to solve one side and one layer first, then the 2nd, 3rd and 4th layer, and finally the last side and layer. This method is referred to as Layer-by-Layer. This resembles CFOP, a well known technique used for the 3x3 Rubik's Cube, with 2 added layers and a couple of centers. [12]

  7. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The CFOP method is used by the majority of cubers and employs a layer-by-layer system with numerous algorithms for solving the final layer. The method starts by creating a cross on any side of the cube, followed by F2L where 4 corner edge pairs are inserted into the cross, followed by OLL (Orientation of the Last Layer) where the top side is ...

  8. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  9. Square-1 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Square-1_(puzzle)

    The Super Square One is a 4-layer version of the Square-1. Just like the Square-1, it can adopt non-cubic shapes as it is twisted. As of 2009, it is sold by Uwe Mèffert in his puzzle shop, Meffert's. It consists of 4 layers of 8 pieces, each surrounding a circular column which can be rotated along a perpendicular axis.