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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]

  3. Complicity - Wikipedia

    en.wikipedia.org/wiki/Complicity

    Second, the accomplice must act for the purpose of helping or encouraging the principal to commit the crime. [citation needed] The accomplice can be guilty of a greater offense than the perpetrator. For example, A and B discover B ' s wife in an adulterous relationship with C. A says kill C. B pulls his gun and shoots C killing him.

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.

  5. Category:Articles with example C++ code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

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  6. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ enforces stricter typing rules (no implicit violations of the static type system [1]), and initialization requirements (compile-time enforcement that in-scope variables do not have initialization subverted) [7] than C, and so some valid C code is invalid in C++. A rationale for these is provided in Annex C.1 of the ISO C++ standard.

  7. Accessory (legal term) - Wikipedia

    en.wikipedia.org/wiki/Accessory_(legal_term)

    Article 121-6 of the Code pénal states that "the accomplice to the offence, in the meaning of article 121-7, is punishable as a perpetrator". Article 121-7 distinguishes, in its two paragraphs, complicity by aiding or abetting and complicity by instigation. It thus states that:

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary (ECB), or entity–boundary–control (EBC), or boundary–control–entity (BCE) is an architectural pattern used in use-case–driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.