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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Most graphics editing programs, such as Adobe Photoshop and GIMP, allow users to modify the basic blend modes, for example by applying different levels of opacity to the top "layer". The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool.

  3. Bilateral filter - Wikipedia

    en.wikipedia.org/wiki/Bilateral_filter

    Left: original image. Right: image processed with bilateral filter. A bilateral filter is a non-linear, edge-preserving, and noise-reducing smoothing filter for images.It replaces the intensity of each pixel with a weighted average of intensity values from nearby pixels.

  4. Box blur - Wikipedia

    en.wikipedia.org/wiki/Box_blur

    A box blur (also known as a box linear filter) is a spatial domain linear filter in which each pixel in the resulting image has a value equal to the average value of its neighboring pixels in the input image. It is a form of low-pass ("blurring") filter. A 3 by 3 box blur ("radius 1") can be written as matrix

  5. Adobe Photoshop - Wikipedia

    en.wikipedia.org/wiki/Adobe_Photoshop

    Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS.It was created in 1987 by Thomas and John Knoll.It is the most used tool for professional digital art, especially in raster graphics editing, and its name has become genericised as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") [7] although Adobe disapproves of ...

  6. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more.This is accomplished by doing a convolution between the kernel and an image.

  7. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and reduce detail.

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the use of a large gaussian kernel that is not practical for realtime graphics, causing programmers to use approximation methods. [4]

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.