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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  4. Planar projection - Wikipedia

    en.wikipedia.org/wiki/Planar_projection

    Mathematically, planar projections are linear transformations acting on a point in three-dimensional space ,, to give a point , on the projection plane. These transformations consist of various compositions of the five transformations: orthographic projection , rotation , shear , translation and perspective .

  5. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    The vanishing point may also be referred to as the "direction point", as lines having the same directional vector, say D, will have the same vanishing point. Mathematically, let q ≡ ( x , y , f ) be a point lying on the image plane, where f is the focal length (of the camera associated with the image), and let v q ≡ ( ⁠ x / h ⁠ , ⁠ y ...

  6. Perspectivity - Wikipedia

    en.wikipedia.org/wiki/Perspectivity

    This composition is a bijective map of the points of S 2 onto itself which preserves collinear points and is called a perspective collineation (central collineation in more modern terminology). [7] Let φ be a perspective collineation of S 2. Each point of the line of intersection of S 2 and T 2 will be fixed by φ and this line is called the ...

  7. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    In homogeneous coordinates, the point (,,) is represented by (,,,) and the point it maps to on the plane is represented by (,,), so projection can be represented in matrix form as Matrices representing other geometric transformations can be combined with this and each other by matrix multiplication. As a result, any perspective projection of ...

  8. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  9. Perspective (geometry) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(geometry)

    The figures are said to be perspective from this axis. The point at which the lines joining the corresponding vertices of the perspective figures intersect is called the center of perspectivity, perspective center, homology center, pole, or archaically perspector. The figures are said to be perspective from this center. [1]