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  2. Body Harvest - Wikipedia

    en.wikipedia.org/wiki/Body_Harvest

    Body Harvest is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64.It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintendo, having issues with the game's violent themes, [2] and eventual dropping of the title, leaving DMA to find a new publisher.

  3. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    Several other educational applications utilized form the visible human project include: multiple interactive anatomy computer software programs (Primal Pictures/Anatomy.tv, Anatomage), multimodality image restoration for hospital patients, body system relationships, and volumetric data. [14] [15]

  4. 3-D Body Adventure - Wikipedia

    en.wikipedia.org/wiki/3-D_Body_Adventure

    3-D Body Adventure is a 1994 educational video game developed by Knowledge Adventure and published by Levande Böcker i Norden for MS-DOS, Mac OS, Microsoft Windows.. In 2014, Jordan Freeman Group, a subsidiary of ZOOM, officially released the title amongst other Knowledge Adventure titles, having secured the exclusive rights to upgrade and re-release the company's back-catalog to play on ...

  5. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of ...

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  7. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    The first fitness game system released to the market was the 1986 CompuTrainer by RacerMate Inc. Designed as a training aid and motivational tool, the CompuTrainer system allowed users to interactively ride on their own bicycle through a virtual landscape generated on an NES or Commodore 64 by connecting their bike trainer unit directly to an ...

  8. Body and Brain Connection - Wikipedia

    en.wikipedia.org/wiki/Body_and_Brain_Connection

    Body and Brain Connection, also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on November 20, 2010, in North America on February 8, 2011, and in Europe on February 11, 2011.

  9. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    The vestibular system is the balance and equilibrium system of the body that includes the left and right vestibular organs of the "inner ear". It consists of three semicircular canals, or tubes, arranged at right angles to one another. Each canal is lined with hairs connected to nerve endings and is partially filled with fluid.