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Social learning theory is a theory of social behavior that proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. [1]
Modeling is: a method used in certain cognitive-behavioral techniques of psychotherapy whereby the client learns by imitation alone, copying a human model without any specific verbal direction by the therapist, and; a general process in which persons serve as models for others, exhibiting the behavior to be imitated by others.
Modeling is a variable in observational learning where the skill level of the model is considered. When someone is supposed to demonstrate a physical skill such as throwing a baseball the model should be able to execute the behavior of throwing the ball flawlessly if the model of learning is a mastery model. [56]
Social cognitive theory posits that learning most likely occurs if there is a close identification between the observer and the model and if the observer also has a great self-efficacy. [18] Self-efficacy is a term used to describe a person's belief in their ability to achieve their goals and produce desired outcomes through their own actions ...
Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.
If a model receives validation for exhibiting certain behaviors, someone who looks up to the model will be likelier to imitate those behaviors to receive the same validation. The role of vicarious reinforcement is shown through the Bobo Doll Experiment, which demonstrates how the behavior of adults easily influences children. [ 2 ]
Vicariousness refers to qualities or scenarios wherein one experiences another person's life, through imaginative or sympathetic participation. [1]There are various examples whereby the social phenomenon of vicariousness may be observed.
One model, proposed by many information processing theorists, is the two-store memory model. Also called the dual memory model, the two-store memory model describes learning as storing information and knowledge from one's environment into one's short-term memory (STM) and eventually into one's long-term memory (LTM). [35]