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  2. Template:Linear-gradient background - Wikipedia

    en.wikipedia.org/wiki/Template:Linear-gradient...

    Displays a background using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Background color 1 1 First background color Suggested values #000000 Line optional Background color 2 2 Second background color Suggested values #000000 Line optional Background color 3 3 Third background color Suggested values ...

  3. Oklab color space - Wikipedia

    en.wikipedia.org/wiki/Oklab_color_space

    L for perceptual lightness, ranging from 0 (pure black) to 1 (reference white, if achromatic), often denoted as a percentage; a and b for opponent channels of the four unique hues, unbounded but in practice ranging from −0.5 to +0.5; CSS assigns ±100% to ±0.4 for both [2] a for green (negative) to red (positive) b for blue (negative) to ...

  4. Color gradient - Wikipedia

    en.wikipedia.org/wiki/Color_gradient

    A linear, or axial, color gradient. In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme.

  5. Image gradient - Wikipedia

    en.wikipedia.org/wiki/Image_gradient

    On the right, a gradient image in the y direction measuring vertical change in intensity. Gray pixels have a small gradient; black or white pixels have a large gradient. In computer vision, image gradients can be used to extract information from images. Gradient images are created from the original image (generally by convolving with a filter ...

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  7. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  8. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    Transparent background color; this is a bit field, the lowest bit signifies transparency 311: 00 00: Delay for animation in hundredths of a second; not used: 313: 10: 16: Color number of transparent pixel in GCT 314: 00: End of GCE block Image Descriptor 315: 2C ',' An Image Descriptor (introduced by 0x2C, an ASCII comma ',') 316: 00 00 00 00 ...

  9. LightGBM - Wikipedia

    en.wikipedia.org/wiki/LightGBM

    LightGBM, short for Light Gradient-Boosting Machine, is a free and open-source distributed gradient-boosting framework for machine learning, originally developed by Microsoft. [ 4 ] [ 5 ] It is based on decision tree algorithms and used for ranking , classification and other machine learning tasks.