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  2. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    At Hot Chips 2016, Samsung announced GDDR6 as the successor of GDDR5X. [5] [6] Samsung later announced that the first products would be 16 Gbit/s, 1.35 V chips.[7] [8] In January 2018, Samsung began mass production of 16 Gb (2 GB) GDDR6 chips, fabricated on a 10 nm class process and with a data rate of up to 18 Gbit/s per pin.

  3. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  4. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    On February 20, 2013, it was announced that the PlayStation 4 would use sixteen 4 Gb GDDR5 memory chips for a total of 8 GB of GDDR5 @ 176 Gbit/s (CK 1.375 GHz and WCK 2.75 GHz) as combined system and graphics RAM for use with its AMD-powered system on a chip comprising 8 Jaguar cores, 1152 GCN shader processors and AMD TrueAudio. [16]

  5. GeForce 16 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_16_series

    The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series , aims to cover the entry-level to mid-range market, not addressed by the latter.

  6. GDDR SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR_SDRAM

    Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. Intel Xe - Wikipedia

    en.wikipedia.org/wiki/Intel_Xe

    It competes with Nvidia's laptop-level GeForce MX series GPUs. It is aimed at slim and highly portable productivity laptops and has 4 GB of dedicated LPDDR4X-4266 memory with a 128-bit-wide memory bus, has 96 EUs, 48 texture units, 24 ROPs, a peak clock speed of 1650 MHz and a performance of 2.46 FP32 teraFLOPs with a 25w TDP.

  9. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    IGPs use system memory with bandwidth up to a current maximum of 128 GB/s, whereas a discrete graphics card may have a bandwidth of more than 1000 GB/s between its VRAM and GPU core. This memory bus bandwidth can limit the performance of the GPU, though multi-channel memory can mitigate this deficiency. [86]