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  2. Pocket Cube - Wikipedia

    en.wikipedia.org/wiki/Pocket_Cube

    Pocket cube with one layer partially turned. The group theory of the 3×3×3 cube can be transferred to the 2×2×2 cube. [3] The elements of the group are typically the moves of that can be executed on the cube (both individual rotations of layers and composite moves from several rotations) and the group operator is a concatenation of the moves.

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An animated example solve has been made for each of them. The scrambling move sequence used in all example solves is: U2 B2 R' F2 R' U2 L2 B2 R' B2 R2 U2 B2 U' L R2 U L F D2 R' F'. Use the buttons at the top right to navigate through the solves, then use the button bar at the bottom to play the solving sequence. Example solves.

  4. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Solving the cube using a single hand, or one handed solving [88] Solving the cube in the fewest possible moves [89] In blindfolded solving, the contestant first studies the scrambled cube (i.e., looking at it normally with no blindfold), and is then blindfolded before beginning to turn the cube's faces.

  5. Vincent Sheu - Wikipedia

    en.wikipedia.org/wiki/Vincent_Sheu

    Vincent Sheu has been an active speedcuber since 2006. [8] He typically uses the CFOP method, a layer-by-layer system popularized by Jessica Fridrich in 1997. [9] In 2011, Sheu tied the existing world record for a 2x2x2 single solve with a time of 0.96 seconds at the Berkeley Winter Cube Competition. [10]

  6. Anthony Michael Brooks - Wikipedia

    en.wikipedia.org/wiki/Anthony_Michael_Brooks

    He specializes in the 2x2 cube and classic 3x3 cube, and used to be officially ranked in the top five [1] in the world in both categories as recognized by the World Cube Association. Since learning to solve the cube in March 2008, Brooks has become known for developing advanced speedsolving methods as well as frequently promoting speedcubing in ...

  7. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.

  8. Gear Cube - Wikipedia

    en.wikipedia.org/wiki/Gear_Cube

    Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located. Phase 1: Solve the corners: (This step is intuitive; there are no algorithms to complete this step.)

  9. Jacobi method - Wikipedia

    en.wikipedia.org/wiki/Jacobi_method

    In numerical linear algebra, the Jacobi method (a.k.a. the Jacobi iteration method) is an iterative algorithm for determining the solutions of a strictly diagonally dominant system of linear equations.