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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    advsys.net /ken /build.htm. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry ...

  3. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  4. List of 3D Realms games - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_Realms_games

    [7] [8] In 2017, 3D Realms announced a return to development with a partnership for Shadow Stalkers, expected in 2018 but later canceled. [9] 3D Realms has since published several titles, and is involved in the development of Wrath: Aeon of Ruin. During its history, 3D Realms has developed or published over 50 games, and granted licenses for 10 ...

  5. Blood (video game) - Wikipedia

    en.wikipedia.org/wiki/Blood_(video_game)

    First-person shooter. Mode (s) Single-player, multiplayer. Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman ’s Build engine. The shareware version was released for MS-DOS on March 7, 1997, [1] while the full version was later released on May 21 in ...

  6. Bombshell (video game) - Wikipedia

    en.wikipedia.org/wiki/Bombshell_(video_game)

    Bombshell (video game) Bombshell. (video game) Bombshell is a multidirectional shooter developed by Interceptor Entertainment and published by 3D Realms. The game was released on January 29, 2016, for Microsoft Windows. The game runs on Unreal Engine 3 .

  7. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    The source code to the Duke Nukem 3D v1.5 executable, which uses the Build engine, was released as free software under the GPL-2.0-or-later license on April 1, 2003. [61] The game content remains under a proprietary license. The game was quickly ported by enthusiasts to modern operating systems. The first Duke Nukem 3D port was from icculus.org.

  8. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three ...

  9. Prey (2006 video game) - Wikipedia

    en.wikipedia.org/wiki/Prey_(2006_video_game)

    Prey was envisioned by 3D Realms as the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the same role as Unreal did for Epic Games, and it would retain this role in the company's strategy throughout its development time in the 3D Realms studios.