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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...

  4. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    Octalysis. The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai Chou. [1] The framework lays out the structure for analyzing the driving forces behind human motivation. It is the process of applying the core behavior drives that motivate a user to ...

  5. Health communication - Wikipedia

    en.wikipedia.org/wiki/Health_communication

    Health communication is an area of research that focuses on the scope and implications of meaningful expressions and messages in situations or circumstances associated with health and health care. [ 9 ] Health communication is considered an interdisciplinary field of research, encompassing medical science, public health, and communication studies.

  6. Human-based computation game - Wikipedia

    en.wikipedia.org/wiki/Human-based_computation_game

    A human-based computation game or game with a purpose ( GWAP[ 1]) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way ( gamification ). [ 2][ 3] Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time ...

  7. Online health communities - Wikipedia

    en.wikipedia.org/wiki/Online_health_communities

    Patient centered care is a health care strategy that is focused on engaging patients to become more active participants in their health care. [19] The use of this strategy has shown to improve the efficiency of care, patient-doctor communication, treatment compliance, health outcomes, and decrease overall health care utilization. [ 1 ]

  8. Rule Breaker Investing Authors Series: "Games" With C ... - AOL

    www.aol.com/rule-breaker-investing-authors...

    Thi Nguyen: I haven't followed up on that particular gamification instead, I've been tracking the rise of gamifications across the workplace and education. In general, most people seem to treat it ...

  9. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...