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Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server. While request–response is the most common client-server design, there are others, such as the publish–subscribe pattern. In the publish-subscribe pattern, clients register with a pub-sub server, subscribing to ...
In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system. Applications which use IPC are often categorized as clients and servers, where the client requests data and the server responds to client requests. [1]
An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time , mass storage , peripherals, and ...
A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server. For ...
Cloud computing attempts to address QoS (quality of service) and reliability problems of other grid computing models. [77] Cloud computing shares characteristics with: Client–server model – Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors ...
Distributed programming typically falls into one of several basic architectures: client–server, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Client–server: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...
A network operating system (NOS) is a specialized operating system for a network device such as a router, switch or firewall.. Historically operating systems with networking capabilities were described as network operating systems, because they allowed personal computers (PCs) to participate in computer networks and shared file and printer access within a local area network (LAN).