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  2. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    The randomness helps min-conflicts avoid local minima created by the greedy algorithm's initial assignment. In fact, Constraint Satisfaction Problems that respond best to a min-conflicts solution do well where a greedy algorithm almost solves the problem. Map coloring problems do poorly with Greedy Algorithm as well as Min-Conflicts. Sub areas ...

  3. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  4. Occam's razor - Wikipedia

    en.wikipedia.org/wiki/Occam's_razor

    [5] [6] In physics, parsimony was an important heuristic in the development and application of the principle of least action by Pierre Louis Maupertuis and Leonhard Euler, [43] in Albert Einstein's formulation of special relativity, [44] [45] and in the development of quantum mechanics by Max Planck, Werner Heisenberg and Louis de Broglie.

  5. Priority heuristic - Wikipedia

    en.wikipedia.org/wiki/Priority_heuristic

    The heuristic maps onto Rubinstein’s three-step model, according to which people first check dominance and stop if it is present, otherwise they check for dissimilarity. [2] To highlight Rubinstein’s model consider the following choice problem: I: 50% chance to win 2,000. 50% chance to win nothing. II: 52% chance to win 1,000. 48% chance to ...

  6. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    A model set of the Towers of Hanoi (with 8 disks) An animated solution of the Tower of Hanoi puzzle for T(4,3). The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod.

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  9. Matheuristics - Wikipedia

    en.wikipedia.org/wiki/Matheuristics

    An essential feature is the exploitation in some part of the algorithms of features derived from the mathematical model of the problems of interest, thus the definition "model-based heuristics" appearing in the title of some events of the conference series dedicated to matheuristics matheuristics web page.