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  2. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle, which has 8 tiles in a 3×3 frame. The n puzzle is a classical problem for modeling algorithms involving heuristics. Commonly used heuristics for this problem include counting the number of misplaced tiles and finding the sum of the taxicab distances ...

  3. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Some of the puzzles are well known classics, some are variations of known puzzles making them more algorithmic, and some are new. [4] They include: Puzzles involving chessboards, including the eight queens puzzle, knight's tours, and the mutilated chessboard problem [1] [3] [4] Balance puzzles [3] River crossing puzzles [3] [4] The Tower of ...

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    A model set of the Towers of Hanoi (with 8 disks) An animated solution of the Tower of Hanoi puzzle for T(4,3). The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod.

  5. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  6. List of PSPACE-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_PSPACE-complete...

    First-order theory of the integers under the standard order [21] First-order theory of well-ordered sets [21] First-order theory of binary strings under lexicographic ordering [21] First-order theory of a finite Boolean algebra [21] Stochastic satisfiability [22] Linear temporal logic satisfiability and model checking [23]

  7. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  8. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Water pouring puzzles (also called water jug problems, decanting problems, [1] [2] measuring puzzles, or Die Hard with a Vengeance puzzles) are a class of puzzle involving a finite collection of water jugs of known integer capacities (in terms of a liquid measure such as liters or gallons). Initially each jug contains a known integer volume of ...

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.