Search results
Results From The WOW.Com Content Network
A location-based game (also called location-enabled game, geolocation-based game, or simply geo game) is a type of game in which the gameplay evolves and progresses via a player's real world location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based video games ...
NASA WorldWind, an open-source virtual globe with stars and advanced atmosphere and sunlight effects. A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position.
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
It's Alive Mobile Games AB! 2001-03-14 One of the first location-based games [2] Worldseekers [3] iOS, Android, Windows PC: Final Boss Editing's Games 2025-04-29 Demo Active. Currently in development. Game merges mobile location-gaming with PC deckbuilding. Xyber Mech [4] SMS: one2tribe 2005-04-20 Was available on Polish GSM network Plus GSM ...
Earth3D was developed as part of a diploma thesis of Dominique Andre Gunia at Braunschweig University of Technology [1] to display a virtual globe of the earth. It was developed before Google bought Keyhole, Inc and changed their product into Google Earth. Earth3D downloads its data (satellite imagery and height data) from a server while the ...
Find a globe in your local library or classroom and try this: Close the eyes, spin it and drop a finger randomly on its curved, glossy surface. In the age of Google Earth, watches that triangulate ...
The Sentient World Simulation project (SWS) is to be based on SEAS. The ultimate goal envisioned by Alok R. Chaturvedi on March 10, 2006 was for SWS to be a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action. SWS will react to actual events that ...
Most concepts invoking a simulated reality relate to some form of computer simulation, whether through the creation of a virtual reality that creates appearance of being in a real world, or a theoretical process like mind uploading, in which a mind could be uploaded into a computer simulation.