Search results
Results From The WOW.Com Content Network
End-user development (EUD) or end-user programming (EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...
In product development, an end user (sometimes end-user) [a] is a person who ultimately uses or is intended to ultimately use a product. [ 1 ] [ 2 ] [ 3 ] The end user stands in contrast to users who support or maintain the product, [ 4 ] such as sysops , system administrators , database administrators, [ 5 ] information technology (IT) experts ...
Factor 2: Directly derived from factor 1: The commitment of the management to ensure end-user involvement. The prototyping approach requires a strong and dedicated involvement by end users to test and judge the functional prototypes. Factor 3: The project team has to be composed of skillful members that form a stable union.
Quizlet was founded in 2005 by Andrew Sutherland as a studying tool to aid in memorization for his French class, which he claimed to have "aced". [6] [7] [8] Quizlet's blog, written mostly by Andrew in the earlier days of the company, claims it had reached 50,000 registered users in 252 days online. [9]
The goal of continuous testing is to provide fast and continuous feedback regarding the level of business risk in the latest build or release candidate. [2] This information can then be used to determine if the software is ready to progress through the delivery pipeline at any given time.
End-user computing (EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner. [2] [3]
CASE tools support specific tasks in the software development life-cycle. They can be divided into the following categories: Business and analysis modeling: Graphical modeling tools. E.g., E/R modeling, object modeling, etc. Development: Design and construction phases of the life-cycle. Debugging environments. E.g., IISE LKO.
Iterative and incremental development is any combination of both iterative design (or iterative method) and incremental build model for development. Usage of the term began in software development , with a long-standing combination of the two terms iterative and incremental [ 1 ] having been widely suggested for large development efforts.