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Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.
Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Left 4 Dead 3: an open-world sequel to Left 4 Dead 2 that was set in Morocco. It was cancelled when it became clear that the Source 2 engine was not yet ready to support full-scale game development. [144] Hot Dog: another attempt at creating a Left 4 Dead game, codenamed so that fans would not recognize it if its name were leaked. [144]
A sequel, Left 4 Dead 2, was announced at the 2009 E3 conference and was released on November 17, 2009. [135] Addressing concerns voiced by fans, Gabe Newell responded to an email from Kotaku explaining that despite the upcoming sequel, Left 4 Dead would continue to be supported and more content was planned in the coming months. [136]
Only 1 per console in a system link game. Minimum of 4 players, Multiplayer Games Only, no co-op Story. 12P per mobygames.com Left 4 Dead: 8 2 8 4 8 players in versus mode with 2 per console, 4 players in any other mode with 2 per console. Left 4 Dead 2: 8 2 8 4 2 per console in coop and versus Legendary: 8 1 Little Racers Street (Indie) 12
The concept of their next project had begun prior to the development of Left 4 Dead. Inspired by the asymmetrical mode of Left 4 Dead, [7] and hunting games like Cabela's Big Game Hunter, the team wanted to create a game where prey could strike back at hunters. [21] The concept eventually became Evolve, and was the company's next full-scale ...
[1] [2] The first engine tech demo was created in 2010 by remaking a map from Left 4 Dead 2. [2] Images of this were leaked onto the internet in early 2014. [3] At the 2014 Game Developers Conference, Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in Left 4 Dead 2. [4]
The Left 4 Dead branch is an overhaul of many aspects of the Source engine through the development of the Left 4 Dead series. Multiprocessor support was further expanded, allowing for features like split screen multiplayer, additional post-processing effects, event scripting with Squirrel, and the highly-dynamic AI Director. The menu interface ...