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In computer science, bridging describes systems that map the runtime behaviour of different programming languages so they can share common resources. They are often used to allow "foreign" languages to operate a host platform's native object libraries , translating data and state across the two sides of the bridge.
Computer bridge has not attracted an amount of interest anywhere near to that of computer chess. On the other hand, much progress has been made in the last decade by researchers working in the field. Regardless of bridge robots' level of play, computer bridge already has changed the analysis of the game.
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
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An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Software forensics is the science of analyzing software source code or binary code to determine whether intellectual property infringement or theft occurred. It is the centerpiece of lawsuits, trials, and settlements when companies are in dispute over issues involving software patents, copyrights, and trade secrets.
One example is the Linux kernel's EDAC subsystem (previously known as Bluesmoke), which collects the data from error-checking-enabled components inside a computer system; besides collecting and reporting back the events related to ECC memory, it also supports other checksumming errors, including those detected on the PCI bus.
Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.
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