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  2. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In physics, the dot product takes two vectors and returns a scalar quantity. It is also known as the "scalar product". The dot product of two vectors can be defined as the product of the magnitudes of the two vectors and the cosine of the angle between the two vectors.

  3. Classical Hamiltonian quaternions - Wikipedia

    en.wikipedia.org/wiki/Classical_Hamiltonian...

    When a non-scalar quaternion is viewed as the quotient of two vectors, then the axis of the quaternion is a unit vector perpendicular to the plane of the two vectors in this original quotient, in a direction specified by the right hand rule. [59] The angle is the angle between the two vectors. In symbols, =.

  4. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  5. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    If vectors u and v have direction cosines (α u, β u, γ u) and (α v, β v, γ v) respectively, with an angle θ between them, their units vectors are ^ = + + (+ +) = + + ^ = + + (+ +) = + +. Taking the dot product of these two unit vectors yield, ^ ^ = + + = ⁡, where θ is the angle between the two unit vectors, and is also the angle between u and v.

  6. Angular distance - Wikipedia

    en.wikipedia.org/wiki/Angular_distance

    Angular distance or angular separation is the measure of the angle between the orientation of two straight lines, rays, or vectors in three-dimensional space, or the central angle subtended by the radii through two points on a sphere.

  7. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The dot product of two unit vectors behaves just oppositely: it is zero when the unit vectors are perpendicular and 1 if the unit vectors are parallel. Unit vectors enable two convenient identities: the dot product of two unit vectors yields the cosine (which may be positive or negative) of the angle between the two unit vectors.

  8. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    If the dot product of two vectors is defined—a scalar-valued product of two vectors—then it is also possible to define a length; the dot product gives a convenient algebraic characterization of both angle (a function of the dot product between any two non-zero vectors) and length (the square root of the dot product of a vector by itself).

  9. Angles between flats - Wikipedia

    en.wikipedia.org/wiki/Angles_between_flats

    To produce accurate principal vectors in computer arithmetic for the full range of the principal angles, the combined technique [10] first compute all principal angles and vectors using the classical cosine-based approach, and then recomputes the principal angles smaller than π /4 and the corresponding principal vectors using the sine-based ...