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In the ant colony optimization algorithms, an artificial ant is a simple computational agent that searches for good solutions to a given optimization problem. To apply an ant colony algorithm, the optimization problem needs to be converted into the problem of finding the shortest path on a weighted graph. In the first step of each iteration ...
As powerful open‑source software under active development, HiGHS is increasingly being adopted by application software projects that provide support for numerical analysis. The SciPy scientific library, for instance, uses HiGHS as its LP solver [13] from release 1.6.0 [14] and the HiGHS MIP solver for discrete optimization from release 1.9.0 ...
A minimum spanning tree of a weighted planar graph.Finding a minimum spanning tree is a common problem involving combinatorial optimization. Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, [1] where the set of feasible solutions is discrete or can be reduced to a discrete set.
The ant colony optimization algorithm is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs.Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [1] [2] the first algorithm aimed to search for an optimal path in a graph based on the behavior of ants seeking a path between their colony and a source of food.
Sequential minimal optimization (SMO) is an algorithm for solving the quadratic programming (QP) problem that arises during the training of support-vector machines (SVM). It was invented by John Platt in 1998 at Microsoft Research . [ 1 ]
Bacterial colony optimization; Barzilai-Borwein method; Basin-hopping; Benson's algorithm; Berndt–Hall–Hall–Hausman algorithm; Bin covering problem; Bin packing problem; Bland's rule; Branch and bound; Branch and cut; Branch and price; Bregman Lagrangian; Bregman method; Broyden–Fletcher–Goldfarb–Shanno algorithm
A system of linear inequalities defines a polytope as a feasible region. The simplex algorithm begins at a starting vertex and moves along the edges of the polytope until it reaches the vertex of the optimal solution. Polyhedron of simplex algorithm in 3D. The simplex algorithm operates on linear programs in the canonical form
The method is useful for calculating the local minimum of a continuous but complex function, especially one without an underlying mathematical definition, because it is not necessary to take derivatives. The basic algorithm is simple; the complexity is in the linear searches along the search vectors, which can be achieved via Brent's method.