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  2. Ultima (series) - Wikipedia

    en.wikipedia.org/wiki/Ultima_(series)

    Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.

  3. World Builder - Wikipedia

    en.wikipedia.org/wiki/World_Builder

    World Builder is a game creation system for point-and-click text-and-graphics adventure games. [1] It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware.

  4. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Open world builder. 2024: Frostpunk 2: 11 Bit Studios: Alternate history:

  5. Ultima Online - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online

    Ultima Online: Discovery Edition (February 1, 2000) was released to the Australian and New Zealand markets at the same time as the launch of the Oceania server for the region. Ultima Online: 7th Anniversary (September 25, 2004) was a special release of the game to celebrate Ultima Online's seventh birthday. It included a more recently patched CD.

  6. Worlds of Ultima: The Savage Empire - Wikipedia

    en.wikipedia.org/wiki/Worlds_of_Ultima:_The...

    Computer Gaming World described Savage Empire as "not too difficult, but occasionally tricky. Good for filling in the hours while you wait for the next real Ultima". [5] [6] The editors of Game Player's PC Strategy Guide presented the game with their 1990 "Best PC Fantasy Role-Playing Game" award. They wrote, "Lushly beautiful graphics, coupled ...

  7. Ultima: Worlds of Adventure 2: Martian Dreams - Wikipedia

    en.wikipedia.org/wiki/Ultima:_Worlds_of...

    Computer Gaming World ' s Scorpia in 1991 liked Martian Dreams ' s Victorian setting, but criticized travel as "tedious". The magazine stated that the game was really an adventure pretending to be an RPG, with combat almost completely disassociated from the story, and concluded that it would most appeal to those who prefer other activities to fighting. [2]

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  9. Ultima VI: The False Prophet - Wikipedia

    en.wikipedia.org/wiki/Ultima_VI:_The_False_Prophet

    The One praises Ultima VI's size, gameplay, and design, expressing that "There's no other RPG that comes within a mile of matching Ultima VI's huge depth and amazingly real atmosphere." [15] Computer Gaming World nominated Ultima VI for its 1990 "Role-Playing Game of the Year" award, which went to Starflight 2: Trade Routes of the Cloud Nebula.