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  2. Harmonic damper - Wikipedia

    en.wikipedia.org/wiki/Harmonic_damper

    A harmonic balancer (sometimes called crankshaft damper, torsional damper, or vibration damper) is the same thing as a harmonic damper except that the balancer includes a counterweight to externally balance the rotating assembly. The harmonic balancer often serves as a pulley for the accessory drive belts turning the alternator, water pump and ...

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...

  5. Dual-mass flywheel - Wikipedia

    en.wikipedia.org/wiki/Dual-mass_flywheel

    Dual-mass flywheel section. A dual-mass flywheel (DMF or DMFW) is a rotating mechanical device that is used to provide continuous energy (rotational energy) in systems where the energy source is not continuous, the same way as a conventional flywheel acts, but damping any violent variation of torque or revolutions that could cause an unwanted vibration.

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

  7. List of games that support Wii Balance Board - Wikipedia

    en.wikipedia.org/wiki/List_of_games_that_support...

    Arc System Works/DEL 505 Games — April 23, 2010 — Diva Girls: Divas on Ice NA [20] Diva Girls: Princess on Ice EU: Arc System Works: 505 Games: June 16, 2009: April 9, 2009: Doctor Fizzwizzle's Animal Rescue [21] Replay Games/Steel Penny Games Conspiracy Entertainment: October 21, 2009 — — Don King Boxing [22] 2K Shanghai: 2K Sports ...

  8. Is Harmonic in Tune With These 2 Metrics? - AOL

    www.aol.com/news/2011-12-09-is-harmonic-in-tune...

    Harmonic (NAS: HLIT) carries $307.7 million of goodwill and other intangibles on its balance sheet. Sometimes goodwill, especially when it's excessive, can foreshadow problems down the road. Could ...

  9. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).