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  2. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Ubisoft also used always-on DRM in Driver: San Francisco, which was also cracked. [12] However, the company announced in September 2012 that it would not employ always-on DRM in its future games, [ 12 ] although they decided to re-implement the DRM again for The Crew (despite having a story mode), The Division (although it was never meant for ...

  3. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched. [151] [152] [153 ...

  4. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [16] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch. [17]

  5. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    The Uplay system works by having the installed game on the local PCs incomplete and then continuously downloading parts of the game code from Ubisoft's servers as the game progresses. [68] It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II ...

  6. Assassin's Creed Revelations - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_Revelations

    The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection." Even then, the always-online DRM was permanently ...

  7. Video game piracy - Wikipedia

    en.wikipedia.org/wiki/Video_game_piracy

    A notable incident concerning always-on DRM took place in 2021, surrounding the Windows release of Crash Bandicoot 4: It's About Time. Without a constant internet connection, the game's DRM disallows any play at all, even in single-player, which naturally drew ire. [11] However, the Warez scene cracked this DRM feature almost immediately.

  8. Denuvo - Wikipedia

    en.wikipedia.org/wiki/Denuvo

    Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014.

  9. Ubisoft Leamington - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Leamington

    Ubisoft Leamington (formerly FreeStyleGames Limited) was a British video game developer and a studio of Ubisoft based in Leamington Spa. Founded in November 2002 by six industry veterans formerly of Codemasters and Rare , the studio was bought by Activision in September 2008.