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A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice
If you thought dice games were just for limo drivers waiting for their well-heeled clients to finish up for the evening -- the new Facebook game from Playtika -- Farkle Pro -- might change your mind.
Cosmic Wimpout is a dice game produced by C3, Inc in 1976. [1] It is similar to 1000/5000/10000, Farkle, Greed, Hot Dice, [2] Squelch, [3] Zilch, [4] to name but a few. The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs.
Maybe a lot of people remember having played a dice game with a winning score of 10000, but don't remember the name? The Dice 10000 article does describe somewhat different rules. In particular, there is no equivalent in sourced Farkle rules of the "progressive" scoring variant in Dice 10000.
White Elephant organizers could play the "dice game" variation, which incorporates a pair of die and a rules sheet created by the gift organizer. In this variation, players can select their ...
Each game consists of six rounds, numbered one to six in the order played. Players take turns rolling three dice. One point is awarded for each die rolled that matches the current round number, 5 points are awarded if all three dice match each other, but do not match the current round number, and 21 points if all three dice match the current round number (a "bunco").