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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    An open source JavaScript library/API for creating games and interactive 3D applications using WebGL, developed by Ambiera. JanusWeb: JavaScript: No Yes Yes Yes Yes Native (1.0) Yes OBJ, COLLADA, glTF, FBX, STL, PLY, VRML HTML, XML, JSON MIT License: An open-source WebXR client for collaborative 3D world building and exploration. Kubity: No No ...

  3. Dynamic HTML - Wikipedia

    en.wikipedia.org/wiki/Dynamic_HTML

    Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. [ 3 ] WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++ .

  5. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  7. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  8. Wikipedia : Tools/Navigation popups

    en.wikipedia.org/wiki/Wikipedia:Tools/Navigation...

    Reverting using popups – hover over history item and select revert. Click to enlarge preview. Navigation popups quick tour. Mouseover tooltips on articles (including user pages): Preview the first part of the article text when mousing over a link to an article; Preview the first image in the article

  9. Hydration (web development) - Wikipedia

    en.wikipedia.org/wiki/Hydration_(web_development)

    In web development, hydration or rehydration is a technique in which client-side JavaScript converts a web page that is static from the perspective of the web browser, delivered either through static rendering or server-side rendering, into a dynamic web page by attaching event handlers to the HTML elements in the DOM. [1]