Search results
Results From The WOW.Com Content Network
Hover! is a video game that combines elements of the games bumper cars and capture the flag. It was included on CD-ROM versions of the Microsoft Windows 95 operating system. [ 1 ] [ 2 ] It was a showcase for the advanced multimedia capabilities available on personal computers at the time.
Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...
Buttons with mouseover effects also add sophistication to the design. For instance, a subtle animation that makes the button "lift" or "glow" when hovered over can make the website feel more dynamic and polished. Beyond visual effects, buttons can trigger other actions on hover.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
OpenSceneGraph has received a javascript/WebGL implementation called OSG.JS that is used by many online 3D scene viewers including Sketchfab and Clara.io. A wrapping from C++ to javascript through Emscripten OGStudio is also currently developed. Among other products that use OSG must be mentioned: Remo 3D OSG Scene Editor
Include rollover buttons or drop-down menus. A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s, [4] differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms.
Reverting using popups – hover over history item and select revert. Click to enlarge preview. Navigation popups quick tour. Mouseover tooltips on articles (including user pages): Preview the first part of the article text when mousing over a link to an article; Preview the first image in the article