Search results
Results From The WOW.Com Content Network
Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.
The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched. [151] [152] [153 ...
Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014.
An activist investor pushing for a sale of "Assassin's Creed" maker Ubisoft has gathered support from 10% of the French videogame publisher's shareholders, it said in a letter on Thursday that was ...
They were known for releasing copies of games which used Steam licensing and also for emulating Ubisoft's Uplay digital rights management protection. They were accused [ 6 ] by the warez group SKIDROW of stealing their code to crack Trials Fusion , something CODEX denied, [ 7 ] [ self-published source ] stating that they had written their own ...
A notable incident concerning always-on DRM took place in 2021, surrounding the Windows release of Crash Bandicoot 4: It's About Time. Without a constant internet connection, the game's DRM disallows any play at all, even in single-player, which naturally drew ire. [11] However, the Warez scene cracked this DRM feature almost immediately.
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM), [1] such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. [2]
The court found that video games are expressive works deserving of First Amendment protection and that Oovee’s use of the K-700 did not infringe on Saber’s trademarks. Applying the Rogers test, the court determined that Oovee’s depiction of the K-700 had no artistic relevance to Saber's and did not explicitly mislead consumers. [ 66 ]