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High-fidelity data (HiFi) includes data that was produced by a person or Stochastic Process that closely matches the operational context of interest. For example, in wing design optimization, high-fidelity data uses physical models in simulation that produce results that closely match the wing in a similar real-world setting. [5]
A validation space ("reality") represents the fine model, for example, a high-fidelity physics model. The optimization space, where conventional optimization is carried out, incorporates the coarse model (or surrogate model), for example, the low-fidelity physics or "knowledge" model. In a space-mapping design optimization phase, there is a ...
A live simulation, by definition represents the highest fidelity, since it is reality. But a simulation quickly becomes more difficult when it is created from various live, virtual and constructive elements, or sets of simulations with various network protocols, where each simulation consists of a set of live, virtual and constructive elements.
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.
Modeling, interoperable simulation and serious games is where serious game approaches (e.g. game engines and engagement methods) are integrated with interoperable simulation. [16] Simulation fidelity is used to describe the accuracy of a simulation and how closely it imitates the real-life counterpart. Fidelity is broadly classified as one of ...
The previous definition groups together all of the cueing errors that lead to very large decreases in perceived motion fidelity. [23] Six potential sources of false cues are: Software or Hardware Limiting:When the simulator approaches a displacement limit, two methods of protection are provided: 1) software limiting and 2) hardware limiting.
Even if high-fidelity computer Sims are never conscious, Dainton's reasoning leads to the following conclusion: either the fraction of human-level civilizations that reach a posthuman stage and are able and willing to run large numbers of neural ancestor simulations is close to zero, or some kind of (possibly neural) ancestor simulation exists.
The High Level Architecture (HLA) is a standard for distributed simulation, used when building a simulation for a larger purpose by combining (federating) several simulations. [1] The standard was developed in the 1990s under the leadership of the US Department of Defense [ 2 ] and was later transitioned to become an open international IEEE ...