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Shared mobility is an umbrella term that encompasses a variety of transportation modes including carsharing, Bicycle-sharing systems, ridesharing companies, carpools, and microtransit. Each shared mobility service has unique attributes that have a range of impacts on travel behavior , the environment , and the development of cities and urban areas.
[1] [2] The bikes were a bright red orange and weighed 70 pounds (32 kg). [3] Riders unlocked bikes using the Uber app and were charged to their Uber account. [4] Each Jump bike had a 250-watt electric motor which powered the front wheel. [5] Jump employees swapped out the battery packs every three days. [6]
Pages in category "Shared transport" The following 9 pages are in this category, out of 9 total. ... About Wikipedia; Disclaimers; Contact Wikipedia; Code of Conduct;
Transportation in Mexico City consists of multiple public transit systems that together conform the Integrated Mobility System of Mexico City (Sistema de Movilidad Integrada de la Ciudad de México). This System includes the Mexico City Metro , extensive bus/ BRT systems (the Metrobús , RTP , the trolleybus ), as well as the Xochimilco Light ...
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Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris , a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.
' Metropolitan Regional Transportation Authority ') is an umbrella organization that manages and integrates road transport and public transport in Greater Montreal in Quebec, Canada. The organization was created by the Government of Quebec on June 1, 2017, replacing the former planning mandate of the Agence métropolitaine de transport (AMT). [4]
Faces is the fourth game in a series after Tetris, Hatris and Welltris.In Faces, two horizontal slices depicting parts of the faces of people fall side by side from the top of the screen, while the player moves the slices left and right to position them and make faces before they pile up at the bottom of the screen, and the game ends if the pieces stack up to the top of the screen.