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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized VR positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they ...

  3. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Virtual reality headsets and CAVEs (Cave Automatic Virtual Environment) are examples of a fully immersive visual display, where the user can see only the virtual world and not the real world. Semi-immersive displays allow users to see both.

  4. Desktop virtualization - Wikipedia

    en.wikipedia.org/wiki/Desktop_virtualization

    This approach is usually referred to as cloud-hosted virtual desktops. Cloud-hosted virtual desktops are divided into two technologies: Managed VDI, which is based on VDI technology provided as an outsourced managed service, and; Desktop as a service (DaaS), which provides a higher level of automation and real multi-tenancy, reducing the cost ...

  5. 3D display - Wikipedia

    en.wikipedia.org/wiki/3D_display

    A person wearing a virtual reality headset, a type of near-eye 3D display. A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue.

  6. Leonar3Do - Wikipedia

    en.wikipedia.org/wiki/Leonar3Do

    Leonar3Do is an integrated software and hardware platform for creating three-dimensional VR (virtual reality) environments on desktop computers and other devices, allowing creation, manipulation, and analysis of three-dimensional objects in a three-dimensional space.

  7. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    Virtual reality may also be used for interfacing with a patient in their home, with data sent directly to the physician, or creating games that would encourage these exercises. [20] Virtual reality has also been used to aid those with a fear of heights, anxiety, depression, and autism. [20] It has also been used to reduce patients' pain. [20]

  8. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

  9. VRPN - Wikipedia

    en.wikipedia.org/wiki/VRPN

    VRPN (Virtual-Reality Peripheral Network) is a device-independent, network-based interface for accessing virtual reality peripherals in VR applications. It was originally designed and implemented by Russell M. Taylor II at the Department of Computer Science of the University of North Carolina at Chapel Hill.