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Half-Life VR but the AI Is Self-Aware (sometimes shortened to Half-Life VR: Self Aware AI and abbreviated HLVR: AI) is a role-playing themed livestream and machinima series staged within a set of modified maps from the video game Half-Life Source that remove a large portion of the loading screens in the game to provide a better playing experience.
The Myers–Briggs Type Indicator (MBTI) is a self-report questionnaire that makes pseudoscientific claims [6] to categorize individuals into 16 distinct "psychological types" or "personality types". The MBTI was constructed during World War II by Americans Katharine Cook Briggs and her daughter Isabel Briggs Myers , inspired by Swiss ...
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation.
John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.
Freeman's Mind is a machinima series created by Ross Scott using the Source remake of the 1998 video game Half-Life. [2] It follows the protagonist of the game, Gordon Freeman, also voiced by Scott, who acts as a combination of narrator and running commentary, often criticizing and satirizing the game world's conventions in a style similar to that in Mystery Science Theater 3000. [3]
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
Wheatley is one of several personality cores created for GLaDOS; specifically, he was designed by the Aperture scientists as an "Intelligence Dampening Sphere" (or, as GLaDOS puts it, "the dumbest moron who ever lived") as a means to hamper GLaDOS's decision-making processes by injecting poor judgment into her routines.