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Jon Ronson (born 10 May 1967) is a British-American journalist, author, and filmmaker. He is known for works such as Them: Adventures with Extremists (2001), The Men Who Stare at Goats (2004), and The Psychopath Test (2011). He has been described as a gonzo journalist, [1] becoming a faux-naïf character in his stories. [2]
The Psychopath Test: A Journey Through the Madness Industry is a 2011 book written by British author Jon Ronson in which he explores the concept of psychopathy, along with the broader mental health "industry" including mental health professionals and the mass media.
In 2005, Titan Productions announced Psychopath, a first-person action video game, was being made in collaboration with Carpenter. Titan stated that the game would revolve around a former CIA operative who is forced back into duty to stop a serial killer. Titan's aim in the industry was to push projects through multiple forms of media.
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Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. [3] [4] The player is instructed by the in-game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Cameras are situated in eight ...
Infamous (stylized as inFAMOUS) is a series of video games developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3 and PlayStation 4. The series follows the adventures of Cole MacGrath, Delsin Rowe and Abigail "Fetch" Walker, super-powered "Conduits" who must decide their own destinies of becoming ...
The game had a unique feature; along with the action sequences and point-and-click game elements, there was a "popularity meter" that would go up or down as Nightshade performed good deeds well or poorly. [6] Higher popularity meant greater recognition by everyday citizens of Metro City and allowed Nightshade access to more areas.
Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.