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  2. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  3. Tetragonal trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Tetragonal_trapezohedron

    Adding four cuboids to a mesh for the cubical octahedron would also give a mesh for Schneiders' pyramid. [2] As a simply-connected polyhedron with an even number of quadrilateral faces, the cubical octahedron can be decomposed into topological cuboids with curved faces that meet face-to-face without subdividing the boundary quadrilaterals, [ 1 ...

  4. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).

  5. Marching tetrahedra - Wikipedia

    en.wikipedia.org/wiki/Marching_tetrahedra

    Marching tetrahedra computes up to nineteen edge intersections per cube, where marching cubes only requires twelve. Only one of these intersections cannot be shared with an adjacent cube (the one on the main diagonal), but sharing on all faces of the cube complicates the algorithm and increases memory requirements considerably.

  6. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  7. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    In mesh generation, Delaunay refinements are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing application.

  8. Yes, You Can Rent Out Your Eyeball For Money

    testkitchen.huffingtonpost.com/eyedynasty

    n November 1954, 29-year-old Sammy Davis Jr. was driving to Hollywood when a car crash left his eye mangled beyond repair. Doubting his potential as a one-eyed entertainer, the burgeoning performer sought a solution at the same venerable institution where other misfortunate starlets had gone to fill their vacant sockets: Mager & Gougelman, a family-owned business in New York City that has ...

  9. Grid classification - Wikipedia

    en.wikipedia.org/wiki/Grid_classification

    Figure 4 shows the use of block grid technique. The advantages of this technique are that its generation is easy, the equations that we work with are easily discretized and curved boundaries are easily accommodated. Different blocks can be handled with required degree of fineness in mesh. GridPro can create beautiful multiblock structured meshes.