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A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor ) was used during the first half of the 20th century.
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
Template: Cells. 21 languages. ... The {} template can be used to create up to 20 consecutive table cells with a specified background color. The command ...
Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [59] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [60] To create the illusion of movement, each drawing differs slightly from the one ...
Video games with cel-shaded animation (1 C, 343 P) Pages in category "Cel-shaded animation" The following 16 pages are in this category, out of 16 total.
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[[Category:Animation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Animation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.