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Surviving High School was a visual novel game developed and published by Electronic Arts. It was originally released for mobile phones in 2005, later being made available for iPhone and iPod Touch in 2009 [ 2 ] and for iPad and Android OS in 2011.
Pixelberry Studios is a mobile game development company based in Mountain View, California, United States. [1] Founded in 2013 by Oliver Miao, Keith Emnett, and Winston She, Pixelberry develops episodic narrative mobile games for Android and iOS, aiming to create "games with heart," [2] beginning with Surviving High School and Cause of Death, which deals with themes of bullying, eating ...
It was announced that Myspace lost 12 years worth of content in a server migration gone wrong. So that meant any songs, photos and videos uploaded to the site between 2003-2015 were straight up ...
The game has both a frequently-updated Facebook account [9] and a Twitter account [10] in order to provide information about upcoming episode and other information related to Cause of Death or Surviving High School. Surviving High School (EA), Cause of Death (EA), High School Story (Pixelberry) set a rare track record of three games by the same ...
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DeWolfe is a co-founder and the CEO of Jam City, a Los Angeles-based video game developer. [14] The inspiration for Jam City came during DeWolfe’s days at Myspace. In a 2006 trip DeWolfe made to Japan, he met with SoftBank Group founder Masayoshi Son, where the two discussed gaming and the potential of mobile gaming. [15]
High School Story was a choice-based simulation game. The player is a student attempting to build their own high school, with no given name. In order to build up the school, the player must complete quests to progress through the story, obtain Classmates (who are categorized by their cliques), Hangouts (where Students can 'hang out'), and Land Plots (to put Hangouts and other various Decorations).