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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3D rendering engine used by several games OHRRPGCE: FreeBASIC: HamsterSpeak Yes 2D Windows, macOS, Linux, Android: GPL-2.0-or-later: Role-playing game creation system; use of scripting is optional ONScripter: NScripter: NScripter: Yes 2D Windows, macOS, Linux, Dreamcast, PSP, iOS: Narcissu, Saya no Uta, Tsukihime: GPL-2.0-or-later

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading".

  4. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    Leadwerks Game Engine began as a free companion to the BSP map editor 3D World Studio. Version 1.0 of Leadwerks Game Engine was released in 2007. [1] The engine utilized OpenGL 2.1 and used a combination of texture-based lightmaps and per-vertex lighting. Version 2 was released in May 2008 and utilized shadow maps in a forward renderer. [4]

  5. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  7. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Offline rendering can use a slower and higher-quality renderer. Interactive applications such as games must primarily use real-time rendering, although they may incorporate pre-rendered content. Rendering can produce images of scenes or objects defined using coordinates in 3D space, seen from a particular viewpoint.

  9. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]