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In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of method dispatch, which describes how a language or environment will select which implementation of a method or function to use.
Static problem For a set of N numbers find the maximal one. The problem may be solved in O(N) time. Dynamic problem For an initial set of N numbers, dynamically maintain the maximal one when insertion and deletions are allowed. A well-known solution for this problem is using a self-balancing binary search tree. It takes space O(N), may be ...
The process of verifying and enforcing the constraints of types—type checking—may occur at compile time (a static check) or at run-time (a dynamic check). If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.
dynamic with optional static typing newLisp: implicit dynamic NEWP: strong static Newspeak: dynamic NewtonScript: dynamic Nial: dynamic Nim: strong partially implicit (type inference) static Nickle: strong Nu: dynamic Oberon: strong explicit nominal static and partially dynamic [TS 6] Objective-C: strong explicit nominal dynamic with optional ...
The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...
An example to clarify the difference between static and dynamic slicing. Consider a small piece of a program unit, in which there is an iteration block containing an if-else block. There are a few statements in both the if and else blocks that have an effect on a variable. In the case of static slicing, since the whole program unit is looked at ...
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
In web development, hydration or rehydration is a technique in which client-side JavaScript converts a web page that is static from the perspective of the web browser, delivered either through static rendering or server-side rendering, into a dynamic web page by attaching event handlers to the HTML elements in the DOM. [1]