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Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).
Remix 3D was a website created by Microsoft for users to browse, distribute, and download 3D objects. [1] The website featured a free library containing thousands of 3D objects for use in virtual reality and augmented reality applications. [2]
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
However, mobile phone technology at the time the patent was submitted limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally. With the release of the Galaxy S4 in 2013, Samsung formed an official team dedicated to developing a virtual reality-based device that would work with a smartphone.
Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.
Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.