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Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.
Garry Kitchen's Battletank is an action video game released by Absolute Entertainment in September 1990 for the Nintendo Entertainment System. The game is similar to the Atari game Battlezone, and supports one player. Code from its development was meant for a space flight game for the Commodore 64. [2]
Garry Kitchen (born August 18, 1955) is a video game designer, programmer, and executive best known for his work at Activision during the early years of the company's history. He has developed games for the Atari 2600 , Commodore 64 , Nintendo Entertainment System , and Super Nintendo Entertainment System , as well as co-founded Absolute ...
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Absolute Entertainment was an American video game publishing company. Through its development house, Imagineering, Absolute Entertainment produced titles for the Atari 2600, Atari 7800, Game Gear, Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super NES video game consoles, as well as for the Commodore 64, Apple II, and IBM PC compatibles.
7.7/10 [17] The Nintendo 64 version received favorable reviews, while the Game Boy Color version received unfavorable reviews, according to the review aggregation website GameRankings . [ 3 ] [ 4 ] Next Generation said that the former console version was "fast [and] controls well, and it's got tanks blowing up everything in sight – sounds ...
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank. [3] There are 16 missions, all located in the Middle East. [3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers. [3]
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.