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  2. Garry Kitchen - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen

    Garry Kitchen (born August 18, 1955) is a video game designer, programmer, and executive best known for his work at Activision during the early years of the company's history. He has developed games for the Atari 2600 , Commodore 64 , Nintendo Entertainment System , and Super Nintendo Entertainment System , as well as co-founded Absolute ...

  3. Super Battletank - Wikipedia

    en.wikipedia.org/wiki/Super_Battletank

    Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.

  4. Battletank (video game) - Wikipedia

    en.wikipedia.org/wiki/Battletank_(video_game)

    Garry Kitchen's Battletank is an action video game released by Absolute Entertainment in September 1990 for the Nintendo Entertainment System. The game is similar to the Atari game Battlezone, and supports one player. Code from its development was meant for a space flight game for the Commodore 64. [2]

  5. Absolute Entertainment - Wikipedia

    en.wikipedia.org/wiki/Absolute_Entertainment

    Absolute Entertainment was an American video game publishing company. Through its development house, Imagineering, Absolute Entertainment produced titles for the Atari 2600, Atari 7800, Game Gear, Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super NES video game consoles, as well as for the Commodore 64, Apple II, and IBM PC compatibles.

  6. Super Battletank 2 - Wikipedia

    en.wikipedia.org/wiki/Super_Battletank_2

    This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank. [3] There are 16 missions, all located in the Middle East. [3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers. [3]

  7. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.

  8. Automatic scorer - Wikipedia

    en.wikipedia.org/wiki/Automatic_scorer

    Inside 1970s computer console apparatus. Automatic equipment is considered a cornerstone of the modern bowling center. The traditional bowling center of the early 20th century was advanced in automation when the pinsetter person ("pin boy"), who set back up by hand the bowled down pins, [1] was replaced by a machine that automatically replaced the pins in their proper play positions.

  9. 10th Frame - Wikipedia

    en.wikipedia.org/wiki/10th_Frame

    Your Sinclair gave the ZX Spectrum conversion 7 out of 10, stating that "10th Frame requires a lot of skill and is a pretty good simulation". [ 3 ] Rick Teverbaugh reviewed the game for Computer Gaming World , and stated that "Tenth Frame is on my top 10 sports games list of all-time and I think it will be on yours also."