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Gremlin – Creatures that sabotage airplanes; Griffin – Lion-eagle hybrid; Grigori (Christian, Jewish, and Islamic mythology) – Fallen angels, father of Nephilim; Grim (English and Scandinavian) – Tutelary spirits of churches; Grim Reaper (Worldwide) – Death angel often thought to be God's/Satan's assistant
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons , supernatural creatures such as ghosts, and mundane or fantastic animals. [ 1 ]
The following is a list of lists of legendary creatures, beings and entities from the folklore record. Entries consist of legendary and unique creatures , not of particularly unique individuals of a commonly known species.
G. List of legendary creatures (G) List of named animals and plants in Germanic heroic legend; List of ghosts; List of giants in mythology and folklore;
Creatures from modern fantasy fiction and role-playing games are not included. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources .
This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both. [ 60 ] Rob Bricken of io9 named the mind flayer as the 9th most memorable D&D monster. [ 61 ]
An Allegory of Immortality, c. 1540. Monster derives from the Latin monstrum, itself derived ultimately from the verb moneo ("to remind, warn, instruct, or foretell"), and denotes anything "strange or singular, contrary to the usual course of nature, by which the gods give notice of evil," "a strange, unnatural, hideous person, animal, or thing," or any "monstrous or unusual thing ...