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Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]
A specifically designed exercise game Kinect, superimposes animated objects to be punched, kicked, or otherwise interacted with over a video image of the user. The Wii and PlayStation 3 both incorporate motion sensors such as accelerometers and gyroscopes into the hand-held controllers that are used to direct behaviors within the game.
Wii Fit [a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". [11]
Formerly paralyzed patient stuns nurse when she reveals she can miraculously walk again
Scientists have identified a group of nerve cells that helps patients with paralysis stand up and walk again. These nerve cells, or neurons, called Vsx2, are present in the brain stem and the ...
Walk Again Project is an international, non-profit consortium led by Miguel Nicolelis, created in 2009 in a partnership between Duke University and the IINN/ELS, where researchers come together to find neuro-rehabilitation treatments for spinal cord injuries, [1] [2] [3] which pioneered the development and use of the brain–machine interface, including its non-invasive version, [4] with an EEG.
Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...
In 2008, the sequel More Brain Exercise with Dr. Kawashima was released, with 15 new minigames, high-score upload to Facebook, and Sudoku. An abridged version of the game is also available for purchase by Verizon Wireless cellphone subscribers. In May 2009, a PC version was also released with the name Brain Exercise with Dr. Kawashima. [3]