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It is able to store a wider range of color values than sRGB. The Wide Gamut color space is an expanded version of the Adobe RGB color space, developed in 1998. As a comparison, the Adobe Wide Gamut RGB color space encompasses 77.6% of the visible colors specified by the Lab color space, whilst the standard Adobe RGB color space covers just 50.6%.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space). Setting Y as luminance has the useful result that for any given Y value, the XZ plane will contain all possible chromaticities at that luminance.
RGB use in color space definitions employ primaries (and often a white point) based on the RGB color model, to map to real world color. Applying Grassmann's law of light additivity, the range of colors that can be produced are those enclosed within the triangle on the chromaticity diagram defined using the primaries as vertices .
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
Unlike the RGB and CMYK color models, CIELAB is designed to approximate human vision. The L* component closely matches human perception of lightness, though it does not take the Helmholtz–Kohlrausch effect into account. CIELAB is less uniform in the color axes, but is useful for predicting small differences in color.
The most common additive color model is the RGB color model, which uses three primary colors: red, green, and blue. This model is the basis of most color displays. Some modern displays are Multi-primary color displays, which have 4-6 primaries (RGB, plus cyan, yellow and/or magenta) in order to increase the size of the color gamut. For all ...
The process of converting an RGB color into an HSL or HSV color space is usually based on a 6-piece piecewise mapping, treating the HSV cone as a hexacone, or the HSL double cone as a double hexacone. [11] The formulae used are those in the table above. Additional images for hue in the HSL and HSV systems