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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program 's code can be made easily with minimal prior knowledge about the program.

  3. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Using single inheritance, a subclass can inherit from only one superclass. Continuing the example given above, a Person object can be either a Student or an Employee , but not both. Using multiple inheritance partially solves this problem, as one can then define a StudentEmployee class that inherits from both Student and Employee .

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding. [10] The object-oriented Simula programming language was used mainly by researchers involved with physical modelling , such as models to study and improve the movement of ships and ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  6. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    Class diagram showing generalization between the superclass Person and the two subclasses Student and Professor. The generalization relationship—also known as the inheritance or "is a" relationship—captures the idea of one class, the so-called subclass, being a specialized form of the other (the superclass, super type, or base class). Where ...

  7. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. When the named parameter object pattern is applied to an object hierarchy, things can go wrong. Suppose we have such a base class:

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Using inheritance is recommended mainly when adding to the functionality of existing components, reusing most of the old code and adding relatively small amounts of new code. To the authors, 'delegation' is an extreme form of object composition that can always be used to replace inheritance.

  9. File:Inheritance diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Inheritance_diagram.svg

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