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For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.
Making a shallow copy of a const or immutable value removes the outer layer of immutability: Copying an immutable string (immutable(char[])) returns a string (immutable(char)[]). The immutable pointer and length are being copied and the copies are mutable. The referred data has not been copied and keeps its qualifier, in the example immutable.
In a number of object-oriented languages, there is the concept of an immutable object, which is particularly used for basic types like strings; notable examples include Java, JavaScript, Python, and C#. These languages vary in whether user-defined types can be marked as immutable, and may allow particular fields (attributes) of an object or ...
Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned. The distinct values are stored in a string intern pool. The single copy of each string is called its intern and is typically looked up by a method of the string class, for example ...
The data type should preferably be immutable if possible. It is common for implementations to handle equality testing, serialization and model binding. The strongly typed identifier commonly wraps the data type used as the primary key in the database, such as a string, an integer or universally unique identifier (UUID).
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
C# can be considered as similar to Java, in terms of its language features and basic syntax: Java has JVM, C# has .Net Framework; Java has bytecode, C# has MSIL; Java has no pointers (real memory) support, C# is the same. Regarding the final keyword, C# has two related keywords: The equivalent keyword for methods and classes is sealed