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The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
The 3DMark series has been the company's most popular and successful to date. Futuremark's applications are distributed via the Internet as well as offline media. In addition to its benchmarking software, the company has also provided services such as IHV/ISV customised benchmarks, 3D demos as well as online and data services.
Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.
The article suggests that 3dmark is used solely to evaluate video cards. In fact, the 3dmark score you get is an overall value of the whole system - when a new 3dmark comes out (eg 06) the video card tends to be the bottleneck, and therefore the dominant factor, but the idea is always to get a score that represents the system as a whole.
PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
These publications appeal to a broad audience and usually include content about computer hardware and software and technology news. These magazines could also be called technology magazines because of the large amount of content about non-computer consumer electronics, such as digital audio player and mobile phones.
The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...
Comics Gaming Magazine, also called CGMagazine, is a print and digital gaming culture and media magazine based in Canada. Launched in 2010, it covers gaming, films, television, culture, and technology. Besides their website, CGMagazine is available in a print edition in Canada and the United States.